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FoundryVTT issues

FoundryVTT

Pixelated/Overblown animations

This problem occurs, as far as we understand, because of a browser or graphic card update.

An example of a pixelated or overblown animation

Toggle the “PIXI FIx” option in the Sequencer module settings, meaning if it’s on, turn it off and if it’s off, turn it on.

Pixi fix in Sequencer's settings

Dark/Muddy outline on animations

It can be more noticeable on some assets than others. If you do notice a dark grey outline on our assets, try the second option in the Sequencer settings called “Global PIXI Fix”.

Alternate Pixi fix in Sequencer's settings

Other Modules

Automated-Animations

Effects don’t trigger

There are a few reasons why this could happen. Going though the steps linked below, under the Automated-Animations tab, should help you diagnostic the probable cause.

Only some effects trigger

By default, Automated-Animations only comes with a few pre-configured attacks and spells. Depending on your game system, you may need to install another module to install some effect presets.

Make sure you read the prerequisites to better understand how it all works and go through the Troubleshooting steps for Automated-Animations

Incomplete assets list

Automated Animations’ dropdown menus do not include all of our assets.

Example of an dropdown menu with pre-configured animations in Automated Animations

You can however use the “Custom” field to use a database path, referencing any of our assets.

Missing effects

By default, Automated-Animations only comes with a few pre-configured attacks and spells. Depending on your game system, you may need to install another module to install some effect presets.

Make sure you read the prerequisites to better understand how it all works and go through the Troubleshooting steps for Automated-Animations

Can’t delete effect template on scene

An animation attached to a measured template should get deleted along with the measured template. If the animation is not attached, for example if you prefer to be able to delete the template and enjoy the animation by itself, you can dismiss it from the Sequencer Effect Manager.

If that doesn’t work, it may simply be a tile or an overhead tile (in the Foreground Layer)

No sounds

We only provide the animations. If there should be an associated sound provided by an effect preset, check its source. The sound file could be stored with the module providing the effect presets, or coming from another module specifically for sounds like PSFX or SoundFX Library.

D&D5e Animations

No sounds

There are a few sound files provided directly by D&D5e-Animations and some referenced from the SoundFX Library module.

FXMaster

Assets Missing

Before the Sequencer module existed, we started to register our assets via the FXMaster module, in the “Special Effects” section. Due to the large amount of assets we provide, this menu was getting very bloated and slowed down performances in some cases.

Now that we register our assets via a Sequencer Database, we have stopped adding assets to FXMaster and disabled it in our settings by default. We left the script files for this integration as a template/reference if you wish to make your own, using a world script or a separate module.

PF2e Animations

Any issue with this module that we know how to resolve will be added here.

If it’s not, please read the documentation on the wiki and then reach us on our Discord server, under the #pf2e-discussion channel.

PF2e Graphics

Any issue with this module that we know how to resolve will be added here.

If it’s not, please read the documentation on the wiki and then reach us on our Discord server, under the #pf2e-discussion channel.

Sequencer

Can’t delete effects on scene

On some rare instances, it happens that some animations remain on the canvas and cannot be removed from the Sequencer Effect Manager. If you paste this little command line in the console (F12), it should remove every existing animation in the scene:

canvas.scene.unsetFlag("sequencer", "effects")

To open the console in FoundryVTT:

  • Windows: Press F12
  • MacOS: Press Option + CMD + J

Warpgate

Can’t find Warpgate

Warpgate has been discontinued and will not work for versions of FoundryVTT V12 or above. You can still find a zip for V11 in the official FoundryVTT Discord, pinned in the #module-discussion channel. The crosshair functionnality has been since implemented and expanded in the Sequencer module, but not the mutation system.