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Token Animator Guide

This is a guide for our Token Animator tool made with the 3D software Blender. Blender is free, you can download it on the official website. It was developped for version 3.1, so we can’t guarantee it’ll work properly for later versions of Blender. We recommend downloading this specific version on the release page.

Blender Release Page

If you are currently pledged to the Epic Tier on our Patreon, you can find and download our project file on the Epic Master Post

With this tool, you’ll be able to create your own animated token by using your favorite artist’s splash-art or topdown token and adding multiples animated effects to it. It has limited options to edit an artwork. It is recommended to use an editing software to make specific changes on an artwork, like Photoshop, for example, or GIMP (free alternative).

The Token Animator tool is only useful if you want to add animated effects made by us and provided with the tool on a specific artwork such as splash-arts and topdown tokens.

Here are a few examples of what you can do with it.

  • Duration : 4sec
  • Fps : 24.

Here are a couple of creators providing topdown tokens. It is non-exaustive, please contact us on discord if you want us to add your favorite Creator to the list.

You can also create your own topdown token with HeroForge and Photoshop. Here is a step-by-step guide on Youtube, made by us, showing how to do it.

  1. You need to install Blender first if not already done.
  2. Then download the archive of the Token Animator. It contains the entire tool. You don’t need anything else.
  3. Extract the archive in your prefered location on your computer.
  4. Inside the archive you should see something like this :
  • DirectoryArchive
    • DirectoryExamples/
    • DirectoryImageSequences/
    • DirectoryPreviews/
    • DirectoryUI/
    • TokenAnimationBorder_v0.x.blend

That done, the installation is complete. But before jumping right into the fun part, you might need to know a bit more about how to use Blender.

First, I recommend you to watch at the very least the Part 1 of the tutorial series made by Andrew Price. This video is well-made, I personnally began to learn Blender thanks to him.

Blender Guru’s Beginner Tutorial series

This section covers all you need to know to be able to navigate in the software and use different part of the tool.

Let’s open the tool and see what’s inside !

You’ll notice that the UI layout is different than the Default UI of Blender. It is organised so only what’s useful for you is easily accessible to create your animated token.

Landing Page of FoundryVTT

It allows you to navigate between the project’s folders. It will help you to find artworks, effects, borders, etc … without having to rely on your OS’s browser. It is working very similarly to any other browser with features like :

  • previous folder,
  • next folder,
  • parent folder,
  • refresh,
  • address bar and search bar.

Relative Paths

To avoid doing the same things each time you open the project, I recommend you to do the following instructions. As shown on the video below, copy the corresponding relative path for each available tab and paste it in the Browser Panel’s address bar. Then save the file with CTRL + S.

Relative Path List
//Previews\Artworks\
//Previews\Pngs\
//TokenBorder\
//Previews\Shorts\
//Previews\Rings\
//Previews\Particles\
//Previews\Stages\
//Previews\StagesAnim\

Video showing where to copy the paths

Fortunately, you don’t have to do this for each assets. As long as you don’t change the structure of the archive, Blender should be able to find them automatically.

Tabs in Blender are mostly used to have a different UI layout depending of what you want to do, for example modeling, texture editing, sculpting, etc … But in this case I decided to use them to divide effects into groups. It should make it easier to navigate between type of effects and to allow you to go straight to what you want to add to your token. They are located on the top part of Blender’s UI.

I divided them in two categories.

  • Builder Tabs
  • Utility Tabs

This tabs is where you’ll load your token image. It can be any artwork and you’ll be able to use a mask if necessary without having to edit it with another software.

Mostly composed of sequences of pngs representing artworks with effects embeded on top of them. For example, rotating cogs, shimmering borders, etc…

If you want us to include specific borders you like be sure they are under a suitable license. Example of Borders

Example of a Token Borders in the Token Animator

Very brief effects, the final animation has 97 frames in total. These effects will be shorter than that. For example a glint or a shimmer.

Speaks by itself, these effects are in a ring shape will loop seamlessly.

Same as for the Rings, pretty straight forward. This tab will gather all animated effects with particles and will loop seamlessly.

This one is a bit an extra. I liked the idea of adding stages on topdown tokens. Like figurines when we play around a table. I don’t know if it will be popular.

Different shapes are available, and also different textures for the flat side of the stage. For example, Cobblestone, Woodplanks, etc …

Example of a stage in the Token Animator

Related to the previous tabs, these are animations made to be added on top of the stages. Could be useful to simply highlight an imporant NPC.

When your token is ready to render, you can hit CTRL + F12 to render your animated token in a webm format. Or you can use this tab to change the settings to render it to another format or an image sequence. You can also change its resolution or the name of the rendered file.

Preview of the Render tab in the Token Animator

This is were I test things to keep other tabs tidy. I decided to leave it in the final file just in case some people want to do the same.

The video shows you how to load your artworks in the Token Animator.

Here are the steps to follow:

  1. First, copy your artwork in the //Previews\Artworks folder located inside the project folder.

    • DirectoryToken-Animator-Folder
      • DirectoryExamples/
      • DirectoryImage-Sequences/
      • DirectoryPreviews
        • Directory_Masks/
        • DirectoryArtworks/
      • DirectoryRender/
      • DirectoryUI/
      • TokenAnimationBorder_v0.x.blend
  2. Then in the ARTWORKS tab, refresh the Browser Panel to confirm that Blender can properly see it.

  3. In the Manager Panel:

    Choose a slider and change its position to display the placeholder that will be replaced by your artwork.

    How to use the Manager Panel

  4. In the Shader Panel:

    1. Navigate the panel.

      How to use the Shader Panel

    2. Loading your artwork.

      You should see two frames with nodes inside, one orange and one black. Inside the orange one, you’ll need to load your artwork in the node on the right.

      1. Click on the folder icon, it will open a window browser and select your artwork.

      2. Then click on Open Image to confirm.

        Now you might want to change the mask. By default your artwork will be inside a sharp round mask. To change the mask’s shape, inside the black frame, you’ll need to load another mask in the node on the right.

      3. Click on the folder icon, it will open a window browser with a list of various masks.

      4. Select the desired one and click on “Open Image” to confirm.

    3. Loading a Top Down token.

      It is slightly different. Since it should already have an alpha, you won’t need to load the mask separately.

      1. Use one of the last 5 layers in the Manager Panel.

      2. Move its slider to a desired position to display it on the Preview Panel.

      3. Select its corresponding cog to be able to edit its material.

        The nodes are a bit different. As you can see, there is only one node to load your token (the orange one).

      4. Load your artwork in the orange node on the right.

      5. Click on the folder icon, it will open a window browser and select your artwork.

      6. Click on “Open Image” to confirm.

        You should see your top-down token appear in the Preview Panel, if necessary use the node named “Transfomation” to resize, rotate and move it as you see fit.

    4. Resize or edit the ratio of your artwork

      How to use the Transformation node

These slides are available for download.

  1. Browser Panel

    How to use the Browser Panel

  2. Manager Panel

    How to use the Manager Panel

  3. Shader Panel

    How to use the Shader Panel

    How to use the Transformation node

Steps shown in the video

  1. Browser Panel

    How to use the Browser Panel

    Inside of them are multiples token borders coming mostly from a github repository. I can’t find the address unfortunately.

    Since there is more borders than layers in the Manager Panel. There is a relatively high chance that you’ll want to load a different one than those already set up. Browse folders until you find your desired token border.

  2. Manager Panel

    How to use the Manager Panel

  3. Shader Panel

    1. Navigate in the panel

      How to use the Shader Panel

    2. Resize,Transform and Tweak the effect

      How to use the Transformation node

  4. Additional Node

    On the left of the green frame, you should see a node named “Degree to Radian”. You can edit its “factor” value to enable a rotation animation.

    • The factor must be an integer for a seamlessly looped rotation.
    • A positive value for a clockwise rotation, for example 1.
    • A negative value for an anti-clockwise rotation, for example -1.

Steps shown in the video

  1. Browser Panel

    How to use the Browser Panel

  2. Manager Panel

    How to use the Manager Panel

  3. Shader Panel

    1. Navigate in the panel

      How to use the Shader Panel

    2. Resize,Transform and Tweak the effect

      How to use the Effect node

    3. Change the color/tint of the effect.

      How to use the Color Amp node

    4. Editing the timeline

      This step is only useful if you want to change when the Short effect starts.

By default, all Shorts start right at the beginning of the whole animation. You might want to tweak that. Unfortunately it requires to get a little bit more technical.

How to use the Shader Panel

Steps shown in the video

  1. Browser Panel

    How to use the Browser Panel

  2. Manager Panel

    How to use the Manager Panel

  3. Shader Panel

    1. Navigate in the panel

      How to use the Shader Panel

    2. Resize,Transform and Tweak the effect

      How to use the Effect node

    3. Change the color/tint of the effect.

      How to use the Color Amp node

Steps shown in the video

  1. Browser Panel

    How to use the Browser Panel

  2. Manager Panel

    How to use the Manager Panel

  3. Shader Panel

    1. Navigate in the panel

      How to use the Shader Panel

    2. Resize,Transform and Tweak the effect

      How to use the Effect node

    3. Change the color/tint of the effect.

      How to use the Color Amp node

  1. Browser Panel

    How to use the Browser Panel

  2. Manager Panel

    How to use the Manager Panel

  3. Shader Panel

    1. Navigate in the panel

      How to use the Shader Panel

    2. Resize,Transform and Tweak the effect

      How to use the Transformation node

  1. Browser Panel

    How to use the Browser Panel

  2. Manager Panel

    How to use the Manager Panel

  3. Shader Panel

    1. Navigate in the panel

      How to use the Shader Panel

    2. Resize,Transform and Tweak the effect

      How to use the Effect node

    3. Change the color/tint of the effect.

      How to use the Color Amp node

In the second part of the video above, I’m showing you how to Render an Image Sequence instead of a Webm.

How to use the Color Amp node

How to use the Color Amp node

This is the end, beautiful friend!

This is the end of this guide. If you have questions, don’t forget to check out the FAQ at the end of this guide. And if you don’t find your answer, please join our Discord server and I’ll be happy to assist you.

I hope this tool isn’t to complicated and this guide provides enough information to help you to create awesome animated tokens!

Don’t hesitate to share your work on our Discord, just be careful to avoid any license issue. And in doubt, always share a link of the original work!

Section titled “What format is recommended to use for my artwork?”
  • If you don’t need to use the transparency, PNG and JPG are fine.
  • If you need the transparency for your top-down token for example, PNG is recommend since it has an alpha channel.

4 seconds at 24 frames per second for a total of 97 frames.

The animation has a black frame at the end of it.

Section titled “The animation has a black frame at the end of it.”

If you are using Firefox, please consider using another internet browser such as Chrome, Edge or Vivaldi.

How can I preview the rendered webm file outside VTTs?

Section titled “How can I preview the rendered webm file outside VTTs?”

Open the webm with your prefered internet browser. Avoid Firefox, it has know issue concerning webms. When a webm is opened with Chrome (for example), you can can make it loop by right clicking on the player to open the contextual menu and select the “Loop” option.

It should be doable. Although I haven’t written a guide about it yet. If you know Blender enough to do it by yourself, there are a couple of things to know. The entire Blender file is setup for animations of 97 frames for a duration of 4 seconds at 24 frames per seconds. So if you want your animations to loop, it has to follow these requirements.

If you want to add an effect like those in the SHORTS tab, then it only needs less than 97 frames.

Not at the moment no.

This is because the shading mode of the preview panel is in “Solid Mode”. You’ll have to manually switch it to “Material Mode”.

The point of view of the Preview Panel is wrong.

Section titled “The point of view of the Preview Panel is wrong.”

While having your cursor above the Preview Panel, press the Numpad 0 to return to the camera point of view.

The Preview Panel is hightlighted in Orange and Blender doesn’t behave as it used to.

Section titled “The Preview Panel is hightlighted in Orange and Blender doesn’t behave as it used to.”

It must be because you switched inadvertently in “Edit Mode”. Press TAB once, to switch back to “Object Mode”.

The point of view of the Manager Panel is wrong.

Section titled “The point of view of the Manager Panel is wrong.”

While having your cursor above the Manager Panel, press the Numpad 7 to return to orthographic Top-View. Then use :

  • Mouse Wheel to zoom in or out the view to locate the corresponding Manager Panel.
  • CTRL + Middle Mouse Button to pan the view to center the Manager Panel.

A slider in the Manager Panel is hightlighted in Orange and Blender doesn’t behave as it used to.

Section titled “A slider in the Manager Panel is hightlighted in Orange and Blender doesn’t behave as it used to.”

It must be because you switched inadvertently in “Edit Mode”. Press TAB once, to switch back to “Object Mode”.

I can’t seem to fing a way to edit the effect in the Shader Panel.

Section titled “I can’t seem to fing a way to edit the effect in the Shader Panel.”

If you see a group of nodes inside a red frame called “Cursor Material” then you must first select with Left Mouse Button the corresponding cog of the effect you want, in the Manager Panel, to display its material inside the Shader Panel.

When I change values on a node, nothing is happening in the Preview Panel or it changes the wrong effect.

Section titled “When I change values on a node, nothing is happening in the Preview Panel or it changes the wrong effect.”

Before editing values of a node in the Shader Panel, be sure to be in the right tab and, in the Manager Panel, you have selected with Left Mouse Button the right cog corresponding to the effect you are trying to edit.

How to render an image sequence instead of a webm?

Section titled “How to render an image sequence instead of a webm?”

Follow the instructions shown in the second part of the video.

The rendered webm has a black background. How can I make it transparent?

Section titled “The rendered webm has a black background. How can I make it transparent?”

In the Render tab:

  1. Look at the Properties Panel, in the Output submenu.
  2. Below the “File Format” setting, make sure the “Color” setting is set to “RGBA” instead of “RGB”.

All the content is registered under the Creative Commons License Attribution-NonCommercial CC BY-NC-SA.

This means anyone can use it, share it or modify it as long as we are credited in text with our name JB2A and a link to our website or Patreon page somewhere in the description of the content you’re distributing.

It cannot be used commercially.